A fantasy story about corruption.
"Fantasy Isle of Atlantica" - Bahamas AI Art
©A. Derek Catalano
The Redemption of Atlantica
Chapter 1: Shadows Over Atlantica
The island kingdom of Atlantica was a realm of breathtaking beauty. It was a place where rolling green hills met sapphire seas, and sun-drenched coasts brimmed with potential for prosperity. Yet, beneath the surface of its stunning landscapes lay a rot as deep as the ocean trenches. Atlantica was ruled by a cadre of corrupt leaders—self-indulgent lords and ladies who resided in their opulent palaces while their people toiled endlessly to fill the coffers of their overlords.
These rulers, known collectively as the Council of Ten, had grown fat on the labors of their subjects. Taxes were levied on every conceivable activity—fishing, farming, trade—and the price of goods had risen so steeply that only the wealthiest merchants could afford to survive comfortably. The leaders were also rumoured to be engaged in the dark undertakings of the shipment of illegal goods through their borders for a price. The Council's symbol, an open palm, had become a bitter joke among the populace: “The Council’s hand is always open—for gold, not aid.”
The heart of this oppression pulsed in the Castle of Justice, a towering structure that loomed over Atlantica’s capital city, Port Prosperity. Ironically named, the castle was no beacon of justice but a monument to tyranny. The Council held court here, issuing cruel edicts and enforcing laws designed to crush dissent. Hidden within the high towers of this imposing fortress lay the Scrolls of Command—documents detailing the Council's web of corruption, secret dealings, and dark conspiracies.
For years, the people of Atlantica endured this grim reality, their hope dimming like a flickering candle in a storm.